Volume: 16 Issue: 5
On 15 March 2017 the Great British Gambling Commission (‘the Commission’) published its position paper on virtual currencies, eSports and social casino gaming. This follows its August 2016 discussion paper which looked to promote debate on a number of issues which have emerged from the development of interactive entertainment products particularly where there is a blurring of the boundaries between these activities and gambling. The position paper clarifies a number of key areas and confirms the Commission’s focus and approach. Some areas however remain opaque - the fast-moving nature of the technology which underpins these products means this will always remain an evolving area. It is however very clear that the Commission expects all those involved in, and benefitting commercially from, these products to regulate themselves, applying best practice from comparable sectors, as Susan Biddle and Chris Boylan of Kemp Little LLP explain.